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all.h
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1999-02-04
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/* $Id: all.h,v 3.1 1998/07/08 00:39:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.0
* Copyright (C) 1995-1998 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: all.h,v $
* Revision 3.1 1998/07/08 00:39:38 brianp
* added zoom.h and quads.h
*
* Revision 3.0 1998/01/31 20:44:03 brianp
* initial rev
*
*/
/* The purpose of this file is to collect all the header files that Mesa
* uses into a single header so that we can get new compilers that support
* pre-compiled headers to compile much faster.
* All we do is list all the internal headers used by Mesa in this one
* main header file, and most compilers will pre-compile all these headers
* and use them over and over again for each source module. This makes a
* big difference for Win32 support, because the <windows.h> headers take
* a *long* time to compile.
*/
#ifndef SRC_ALL_H
#define SRC_ALL_H
#ifndef PC_HEADER
This is an error. all.h should be included only if PC_HEADER is defined.
#endif
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <float.h>
#include <math.h>
#include "GL/gl.h"
#include "GL/osmesa.h"
#include "accum.h"
#include "alpha.h"
#include "alphabuf.h"
#include "api.h"
#include "asm-386.h"
#include "attrib.h"
#include "bitmap.h"
#include "blend.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "config.h"
#include "copypix.h"
#include "dd.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "eval.h"
#include "feedback.h"
#include "fixed.h"
#include "fog.h"
#include "get.h"
#include "hash.h"
#include "image.h"
#include "light.h"
#include "lines.h"
#include "logic.h"
#include "macros.h"
#include "masking.h"
#include "matrix.h"
#include "misc.h"
#include "mmath.h"
#include "pb.h"
#include "pixel.h"
#include "pointers.h"
#include "points.h"
#include "polygon.h"
#include "quads.h"
#include "rastpos.h"
#include "readpix.h"
#include "rect.h"
#include "scissor.h"
#include "shade.h"
#include "span.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "triangle.h"
#include "types.h"
#include "varray.h"
#include "vb.h"
#include "vbfill.h"
#include "vbrender.h"
#include "vbxform.h"
#include "winpos.h"
#include "xform.h"
#include "zoom.h"
#endif /*SRC_ALL_H*/